OUYA Release!

Today was a great day. I released Elliot Quest to the OUYA. Since the start of the development it was a priority for me since i love my OUYA and dreamed of playing my own game sitting on my couch with a gamepad in my hands.

The process to put it on the OUYA was faster than i expected. I used CocoonJs by Ludei to wrap my game (Elliot Quest is an HTML5 game) you can read my experiences working with cocoonJs

Next stop Nintendo WiiU with the help of PlayEveryWare (site under construction). We hope to deliver on Early 2015, i’ll keep you posted.

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Elliot Quest is Done!

Almost 2 years working full-time on Elliot Quest and now i can say ti was worth the effort.

Now its time to wrap it make some buzz and marketing, prepare everything and launch in the following weeks. Theres a lot to do in logistic matters and i am so happy and eager to see Elliot Quest available.

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Improving Game

I am alive!

I’ve been working as a zombie at moonlight. Basically i’m improving the puzzles and now most of them are much satisfiyng than before. Also i am retouching the art in the go. Take a look:

Before retouching. Ugly right?

Before retouching. Ugly right?

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After Retouching

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Game Play Iterations

We are almost there. Game is finished, and we have been iterating stage by stage, room by room the balancing game play and adding or removing elements to create the perfect game flow. Beta tester are also giving useful feedback and my wife have been playing the game a lot recently.

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Game Progress Update

- I have added new mechanics and enemies after playing a lot of megaman. I am putting good use of the powers acquired during your quest.
- I have redesigned the puzzles and added new ones.
- Retouched pixel art for enemies and backgrounds
- Put my wife to play as a beta tester a lot. with this new feedback i fixed a lot of issues and re-designed most the levels.
- Distribute in a logic order the power ups for hearts and magic
- Now the Armor and weapon can be upgraded at the armor shop  for a few coins.